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-
- SODA Off-Road Racing Demo (BETA 1.03)
- README
- 09/16/97
-
- _______________________________________________________________________
- [ To read this file, select Edit/Word Wrap from the menu above ]
- TO ORDER: Please call Sierra On-line sales support at 1-800-757-7707
- _______________________________________________________________________
-
- TABLE OF CONTENTS
-
- I] MINIMUM REQUIREMENTS
- II] HOW TO START SODA
- III] HOW TO PLAY SODA
- IV] KNOWN PROBLEMS
-
-
-
- I] MINIMUM REQUIREMENTS
- =======================================================================
-
- MINIMUM CONFIGURATION
-
- - Operating System: Windows 95
- - Pentium 90 Mhz processor (P-90) or faster
- - 16 MB RAM
- - Double speed CD-ROM drive (MPC 2 Compliant)
- - 16-bit Sound Card (Windows 95 and DirectX3 Compatible)
- - VLB/PCI SVGA DirectX3 Compatible Graphics Adapter
- - Hard Disk (50MB) plus space for DirectX Drivers
- - Keyboard (not recommended for driving... get a joystick!)
-
-
- RECOMMENDED CONFIGURATION
-
- - Pentium 133 Mhz processor (P-133) or faster
- - Rendition based 3D-accelerator board with 4 MB video RAM
- - 24 MB System RAM
- - Steering Wheel/Pedals (or at least a joystick)
-
-
- II] HOW TO START SODA
- =======================================================================
-
- DEMO Notes
- ----------
- This is a DEMO version of SODA Off-Road Racing. The DEMO version
- differs from the full version as follows:
-
- - The DEMO is a BETA version (an unfinished version), and will
- be put on CD-ROM several weeks before the final shipping
- version of the game is scheduled to be completed.
-
- - Championship Series Mode is disabled.
-
- - All Multi-player modes are disabled (IPX, TCP/IP, MODEM,
- SERIAL) .
-
- - Records (such as best lap times) are disabled.
-
- - The 2x4 and 4x4 trucks are disabled.
-
- - 11 of the 12 tracks are disabled.
-
- - 2 of the 3 racing environments are disabled.
-
- - Damage is disabled.
-
- - The replay system is disabled.
-
- - The World Wide Ranking System is omitted.
-
- - The ability to generate a track is disabled in the Track
- Designer, but you can still create a track and save its
- source.
-
-
- INSTALLATION
- ------------
- Insert the CD-ROM containing SODA Off-Road Racing into your computer's
- CD-ROM drive. Start the installation process as follows:
-
- 1. Click the "Start" button on the Windows 95 task bar.
-
- 2. Choose "Run..." from the displayed menu.
-
- 3. Type the letter of your CD-ROM drive, followed by ":\demos\soda\setup".
- For example, if your CD-ROM is drive D, type "D:\demos\soda\setup".
-
- 4. Click the "OK" button to start the installation program.
-
-
- Follow the instructions provided by the installation program.
-
-
- RENDITION SUPPORT
- -----------------
- This version of SODA Off-Road Racing has direct support for
- Rendition 3D-Accelerator boards. The Stealth II S220 drivers
- from Diamond Multimedia Systems will work with SODA Off-Road Racing.
-
- SODA will auto-detect the accelerator board once the correct drivers
- are installed. When the Stealth II S220 driver is detected "Rendition Ready"
- logo appears on the title screen, to let you know the game is running
- using 3D acceleration. To disable 3D-Accelerator support in SODA,
- run OFFROAD.EXE with the /S command line option. If the "Rendition Ready"
- logo does not appear on the title screen, SODA is not using any 3D
- acceleration support.
-
-
- III] HOW TO PLAY SODA
- =======================================================================
-
- STARTING THE GAME
- -----------------
- First, close all other applications running on your system. Windows 95
- is a multi-tasking environment, and running other applications while
- playing SODA Off-Road Racing will definitely reduce performance.
-
- Two icons are installed for launching SODA Off-Road Racing, one for
- Full-Screen Mode and the other for Windowed Mode. Full-Screen Mode is
- recommended because it supports 3D-Acceleration, it exhibits a better
- frame-rate on many systems, and it is more immersive. The Windowed
- Mode (/W on the command line) is mainly provided to allow the game to
- run on some systems where Full-Screen Mode cannot work due to
- incompatibilities with the video card.
-
- If a compatible 3D-accelerator board is detected, SODA will display the
- Rendition Ready logo while starting to let you know it will use the
- accelerator board. If a compatible board is not detected, the logo
- will not be displayed. If problems are encountered when using a
- certain 3D-Accelerator board, the use of the acceleration features can
- be disabled by launching offroad.exe with the /S option on the command
- line.
-
-
- SCREEN NAVIGATION
- -----------------
- Most menu, options, and record screens can be controlled by keyboard,
- mouse, joystick, or even steering wheel/pedals. Only a few name entry
- controls require the use of a keyboard. The following table describes
- the control options:
-
-
- Action Keyboard Joystick Mouse
- -----------------------------------------------------------------------|
- |Selecting | Tab key advances Button #2 Point |
- |Controls | to the next advances to and |
- | | control. the next control. click. |
- | | |
- |Selecting | Up/Down arrow keys. up/down |
- |Menu Items | Enter to select. Button #1 to select. Point |
- | | and |
- | | click |
- | | |
- |Buttons | Use the Spacebar Button #1 to Point |
- | | to activate the activate the and |
- | | selected button. selected button. click. |
- | | |
- |Lists | Up/Down Arrow keys up/down or left/right Point |
- | | for vertical lists. and |
- | | Left/Right Arrow click. |
- | | keys for horizontal |
- | | lists. |
- -----------------------------------------------------------------------|
-
- The mouse is recommended. Also, on many screens, two shortcuts are
- available - the Esc key will go to the previous screen (cancelling changes),
- and Enter key will advance to the next screen (applying changes).
-
-
- JOYSTICK, STEERING WHEEL, AND PEDALS SETUP
- -----------------------------------------
- NOTE: You must first configure your controller in the joystick portion
- of the Windows 95 control panel before it will be available in the game.
- But, the joystick calibration available from within the Windows 95
- Control-Panel is not recognized by SODA Off-Road Racing. You need to use
- the calibration procedure described below once the joystick has been
- properly configured.
-
- Before proceeding, and certainly before racing, you want to calibrate your
- controls. All analog input devices such as joysticks, steering wheels, and
- pedals need to be calibrated in order to work correctly with computer games.
- An incorrectly calibrated joystick may make it difficult or impossible to
- control your vehicle. This calibration procedure should be repeated
- regularly (at least once a week), especially if any control difficulties
- arise.
-
- At start-up, if the game detects that the joystick is too far from center,
- it will automatically bring you to the calibration screen, so you can
- perform the necessary recalibration.
-
- To calibrate your joystick, steering wheel, and/or pedals from the Main
- Menu Screen:
-
- 1. Select Options from the Main Menu Screen.
-
- 2. The Options Screen has a list of 4 pages along the bottom. Select the
- Control Options page.
-
- 3. On the Control Options Screen, push the Calibrate button.
-
- 4. Slowly move all of the connected joysticks, steering wheels, and pedals
- to their maximum extents, then center them (for pedals this means
- release the brake and accelerator). If you move the controls too quickly
- while calibrating it may result in a bad calibration, requiring the entire
- process to be repeated, so just be gentle.
-
- 5. If you are sure the calibration worked, push the OK button. However, we
- recommend that you instead push the Test button, and manually inspect the
- calibration, just to be sure. On the Test Screen you can actually see if
- your joystick is working and calibrated correctly. If you are satisfied
- with the calibration you can choose the OK button. If you wish to repeat
- the calibration, simply choose to Restart the calibration procedure. The
- Test Screen will also reveal any joystick malfunctions, such as the
- inability to return to center reliably or jumpy performance caused by wear
- and use. Both of these conditions can make it harder to drive. We recommend
- using high quality joysticks such as those listed in the installation
- instructions.
-
- CONTROL SETUP
- -------------
- From the Control Options Screen you may configure the controls you want to
- use to drive and to change the camera view. Simply press the button for the
- desired action, and then provide an example input. For example, to use the
- joystick as the accelerator pedal, push the Accelerate button, and then push
- forward on the joystick. The words Joystick #1 Up should appear next to the
- Accelerate button, confirming your selection. If a control is already selected
- for another action, it cannot be reselected. Also, some keys cannot be used for
- driving actions because they are already assigned for other (non-driving)
- commands, or because they are not standard keys available on all keyboards.
-
- QUICK START
- -----------
- Before your first race, at least make sure you have calibrated your joystick,
- steering wheel, and/or pedals, as described in the previous sections. Then,
- proceed as follows:
-
- 1. Select the Single Races command from the Main Menu. This mode is for racing
- one race at a time, and is good for practicing racing before trying to win
- a championship series.
-
- 2. Selecting Single Races will bring up the Vehicle Select screen. The Vehicle
- Select screen is where you choose which type of vehicle you want to race.
- Select the two-wheel drive buggy.
-
- 3. After clicking on the buggy, click the right arrow button on the lower left of
- the screen. This is called the Next Button, and advances you one screen closer
- to racing. This takes you to the Track Select Screen. This is where you select
- the racing environment and then the race track. Along the bottom of the screen,
- select the Tropics environment. Then, along the top left of the screen,
- select the track "Tropic Treat" .
-
- 4. After selecting the track, enter the Garage to make sure your vehicle is setup
- for the race. Enter the garage by pressing the Wrench Button on the bottom left
- of the Track Select Screen. Once in the garage, set the tires to "Deep Tread" or
- maybe "Normal Tread" because Tropic Treat has a lot of mud. Then set the
- transmission as you desire (Automatic or Manual), but at first we suggest using
- an automatic transmission because it is simpler to control. Don't bother
- adjusting the suspension or gearing for now... you might want to experiment with
- these settings after you master driving.
-
- 5. Choose the OK Button (the button with a green check), to return to the Track
- Select screen. Then choose the Next button to actually start the race.
-
-
- DRIVING CONTROLS
- ----------------
- The controls for driving the vehicle are configured in the Control Options screen.
- The defaults are as follows:
-
- Up Shift - Joytick Button 1
- Down Shift - Joystick Button 2
- Accelerate - Joystick forward
- Brake - Joystick backward
- Turn Left - Joystick Left
- Turn Right - Joystick Right
- Change View - Spacebar
-
- When the race first starts, your vehicle is in neutral gear. Even when driving an
- automatic transmission, you still need to up-shift (once) in order to get into
- drive. Once in drive, the transmission will automatically change gears for you.
- If you get stuck and need to go into reverse, you need to down-shift twice. The
- first down-shift will put you back in neutral, the second will get you into
- reverse.
-
-
- COCKPIT CONTROLS
- ----------------
- To PAUSE the game while racing, press either the "P" KEY or the "Esc" KEY. This
- will bring up the paused menu. From the paused menu you can do the following:
-
- Continue the race.
- Enter the garage to make changes to your vehicles setup.
- Terminate the race and return to the track select screen.
-
- Other commands that are available while racing are as follows:
-
- "1" Key - Change the ground graphics detail.
- "2" Key - Change the road graphics detail.
- "3" Key - Change the vehicle graphics detail.
- "4" Key - Change the trackside object graphics detail.
- "5" Key - Change the sky graphics detail.
- "6" Key - Turn on/off all telemetry
- "7" Key - Turn on/off the map.
- "8" Key - Change the shadow graphics detail.
- "9" Key - Turn on/off the rear-view mirror.
- "0" Key - Turn on/off replay controls in the replay system.
-
- "R" Key - Ride with the next opponent.
- "T" Key - Return to your vehicle.
- "Z" Key - Move the camera forward (in some camera views).
- "X" Key - Move the camera backward (in some camera views).
- "C" Key - Move the camera upward (in some camera views).
- "V" Key - Move the camera downward (in some camera views).
- "B" Key - Move the camera left (in some camera views).
- "N" Key - Move the camera right (in some camera views).
- "A" Key - roll the camera (in some camera views).
- "S" Key - roll the camera (in some camera views).
- "D" Key - yaw the camera (in some camera views).
- "F" Key - yaw the camera (in some camera views).
- "G" Key - pitch the camera (in some camera views).
- "H" Key - pitch the camera (in some camera views).
- "K" Key - restore camera attitude (in some camera views).
-
-
-
- SETUP TIPS
- ----------
-
- g-Force Analyzer:
-
- The g-Force analyzer shows you how much traction your vehicle is getting.
- Before you suspect that SODA's handling is too slippery, check out the
- values on this tool. A late model Corvette on pavement can corner at
- 0.84 g's, a very respectable figure. A Trans-Am race car reportedly
- produced 1.15 g's in skid-pad testing. The vehicles in SODA are
- cornering at or above these values, and they are racing on dirt and mud,
- not pavement.
-
- So if the corners still seem too slippery, you are probably driving too fast
- around the turns, and applying too much horse power, causing the backend to
- lose all lateral traction. When turning, letting off the brake and gas will
- allow all four tires to attain their maximum lateral traction.
-
- The g-Force analyzer is a tool for making setup changes to your vehicle.
- The analyzer shows the overall instananeous acceleration affecting
- the vehicle's body in the forward/backward and left/right directions. The
- number in the middle is how many g's (or earth gravitys) that the vehicle
- is feeling. The goal of setting up your vehicle is to maximize that value
- when accelerating, braking, and turning.
-
- To use the g-Force analyzer, turn it on in the garage. Then race a few laps
- normally, without really paying any attention to it at all. After racing a
- few laps, enter the replay system, and notice the average values obtained
- while going around various turns (possibly you want to write these values
- down), and on various racing surfaces. For choosing tires, it may be enough
- just to lock up the brakes on a straight away and note the value. Be aware
- however, that different road surfaces on the same track will produce different
- tractions and drags for different tires.
-
- Next, enter the garage and tweak a setting, such as your tire type. For best
- results just try adjusting one setting at a time. Repeat the above procedure
- of racing a few laps, then entering the replay system to check the g-force
- analyzer results.
-
- By comparing the results of the various trials, it should be possible for you
- to determine if the setup changes improved, degraded, or had no impact on the
- vehicle's handling. Also, you should record your lap times for each
- trial, as the lap time is actually more important to you than how many
- g's you can get in the corners.
-
- Also, be aware that the best setup in terms of g-Force, may not be best for
- damage control. When setting up your vehicle you need to compromise between
- handling and preventing damage. For instance, setting your springs soft may
- lower the vehicle's center-of-gravity, and provide better traction, but it
- may also cause the suspension to bottom out on bumps and jumps, bending or
- breaking suspension components.
-
- The g-Force analyzer can also help you analyze your driving technique. When
- entering and exiting turns, the arrow indicating the direction of force
- should smoothly rotate around the circle. If it jerks from the forward to
- the side, or from the side to the back of the circle, then your turning
- technique may not be optimal. Also, the value in the circle should stay as large
- as possible all of the time. To get best lap times, your vehicle should always
- be under large accelerations, either accelerating towards the next turn, braking
- before turning, or cornering during a turn. To win races the vehicle should
- never just be coasting near zero g's except when flying through the air.
-
- The primary way to tell if setup changes are helping or hurting is to race several
- laps until your lap times stabilize at your best ability. Then change one setup
- item, and repeat the procedure. Changing multiple items at once is not
- recommended because they may cancel each other out, or make it impossible to
- determine what really made the difference to the handling.
-
- Also, in the garage you can load/save your setups to disk. This is handy for
- creating optimal setups for each track which can then be loaded during series
- racing or multi-player races.
-
-
- Horsepower:
-
- The horsepower setting allows you to adjust your vehicle's power. It would
- seem that setting this value to the maximum would be the best thing to do,
- but this is definitely not the case. In some of the actual SODA racing
- classes there are rules about how much the vehicle must weigh per cubic
- inch of engine (such as 10 lbs/cubic inch). Many racers use less horsepower
- than the maximum because they feel that the reduced vehicle weight gives
- them more of an advantage than some extra horsepower.
-
- In SODA Off-Road Racing, increasing the horsepower also increases the
- weight of the vehicle. The extra weight may mean that you cannot take
- some corners as quickly, and it may also slightly reduce the acceleration
- and braking of the vehicle - you will not be able to get as many g's of traction.
-
- Weight reduction is not the only reason to reduce the horsepower. If you set
- your power too high it may be excessively difficult to keep control of the
- vehicle. When you have more power than traction, the effect is that the
- drive wheels easily "break loose" and spin, actually providing less acceleration
- then if they were gripping the road. This wheel spin can be used to help
- slide the backend around turns (called throttle steer), but can also cause lots
- of spin-outs. On twisty tracks, it is almost certainly better to reduce the
- horsepower from the maximum in order to achieve the best control and
- cornering power. On the other hand, for tracks with long straight-aways,
- the extra power can really help the vehicle reach top speed quickly,
- greatly improving lap times.
-
- When first learning to drive, especially with the trucks, it is a good
- idea to drastically reduce the horsepower. This will help you keep
- control of the vehicle while learning the controls and the tracks.
-
-
- Transmission:
-
- SODA Off-Road Racing allows you to select between an automatic
- or manual transmission. The automatic transmission is easier to use
- because you only have to manually shift between reverse, neutral,
- and first gears. Once you get into first gear, the transmission will
- automatically shift between all of the drive gears to keep the
- engine's RPM within the desired range. When using a manual
- transmission you must manually shift between first, second, third,
- and fourth gears.
-
- The manual transmission has an advantage over the automatic
- transmission because it allows you to choose when to shift gears.
- The automatic transmission, while easier to drive, does not have
- the intelligence required to always shift at the optimum shift points,
- reducing the vehicle's acceleration from the maximum that might
- otherwise be obtained.
-
-
- Tire Selection:
-
- The following information may help you choose tires for each track and racing
- environment. The numbers below are relative, and are not in any specific units.
- The road surfaces in the country are dirt and mud. In the desert, they are gravel
- and packed dirt, and in the tropics are mud and packed dirt. Typically, in each
- enviroment, there is a trade-off between two tread types depending on the amount
- of each of the two road surfaces on the track. As a general rule, in the country
- normal is good unless there is a lot of mud. In the desert, shallow is good, unless
- the track is nearly all gravel. In the tropics, shallow is good, unless there is
- a lot of mud. Also the wear on the surfaces off the road (not shown) are a lot
- higher than the road itself - spinning your tires on grass will quickly slice
- open your tires on an invisible sharp rock and cause a flat. Also the drags off
- the road (not shown) are quite high to help prevent racers from taking too many
- "short-cuts".
-
-
- DEEP TREAD NORMAL TREAD SHALLOW TREAD
- SURFACE Traction Drag Wear Traction Drag Wear Traction Drag Wear
- -----------------------------------------------------------------------------
- DIRT 73 8 13 82 6 11 77 2 9
- MUD 80 25 11 74 50 7 70 65 5
- GRAVEL 75 20 11 79 15 7 73 10 19
- PACKED DIRT 72 8 15 73 04 7 80 2 11
-
-
- To reduce tire wear:
-
- 1. Avoid spinning your wheels too much.
- 2. Don't run with excessive wheel camber.
- 3. Don't push it too hard in the corners.
- 4. Don't hit bumps and jumps at top speed.
-
-
- Camber:
-
- A wheel's camber is the angle that the wheel is tilted. If the wheel is tilted
- in at the top, then the wheel has negative camber. If the wheel is titled
- out at the top, then the wheel has positive camber. A wheel's camber has
- two main effects, tire wear and camber thrust. If a tire is not perpendicular
- to the ground it will not wear evenly, so large camber angles will cause a
- tire to wear out more quickly. Camber thrust is the lateral force produced when
- a tire is run with a non-zero camber, and is in the direction of the tilt.
- A negative camber can therefore help a vehicle corner at higher speed, because
- the camber thrust will be larger in the direction that the car is turning
- due to weight transfer while cornering. For wide street radials, the camber
- forces tend to fall off at about 5 degrees. For rounded motorcycle tires, the
- force can be useful up to 50 degrees. For off-road racing trucks, the best
- angle is probably somewhere between these two, but closer to the street
- radials.
-
- A vehicle's camber should be set to maximize cornering force as reported by
- the g-force analyzer, but should be reduced if necessary to lessen wheel and
- tire damage caused by jumps, bumps, and normal tread wear. Also be aware that
- the camber angle on the outside tires increases slightly in the positive direction
- when cornering, because the vehicle's body (and wheels) roll to the outside of
- the turn during cornering.
-
-
- Springs:
-
- The springs are used to keep the tires in contact with a bumpy road as
- much as possible. If the springs are set too soft the suspension will
- "bottom out" when landing from jumps and when hitting bumps, causing
- damage to the suspension and wheels. If the springs are set too stiff, the
- vehicle's traction will suffer, and in this game the vehicle's center of
- gravity will be raised, causing less traction in turns, and making the
- vehicle easier to roll. Generally, the springs should be set as soft as
- possible for the best handling and traction.
-
- SODA Off-Road Racing, like many Off-Road racing teams, relies on variable
- rate springs, which means that the spring rate increases as the spring is
- compressed. This allows the vehicle to ride near the middle of the suspension
- travel at normal loads, while still being able to handle very large loads
- without bottoming out under extreme conditions.
-
- Setting the rear shocks/springs stiffer or softer than the front shocks/springs
- can adjust the vehicle's oversteer/understeer to a limited extent, but it cannot
- overcome the oversteer cause by too much accelerator pedal. If suffering from
- severe oversteer, try reducing the vehicle's horse power before trying to fix
- it by adjusting the springs.
-
-
- Shocks:
-
- The shocks are used to dampen the springs. Without shocks, off-road
- vehicles would bounce around on their springs like crazy, and be nearly
- impossible to drive. In off-road races, shocks also help absorb the force
- from landing from large jumps or from hitting large bumps. If the shocks
- are set too soft, the springs will bottom-out too easily
- causing suspension and wheel damage. If the shocks are set too stiff,
- the shocks themselves will absorb too much impact and take damage. Try
- to balance the settings of the shocks and springs so that the shocks and
- suspension take about equal damage when landing from large jumps, and set
- both the shocks and springs only as stiff as absolutely necessary to
- make it through the race with acceptable damage to the suspension.
-
-
- Weight Distribution:
-
- The Weight Distribution setting allows you to slightly move the
- vehicle's Center of Gravity (C.G.) forward (positive values) or
- backward (negative values). Moving the C.G. can slightly affect
- the vehicle's handling.
-
- Moving the C.G. towards the rear of the vehicle may improve
- acceleration because the rear wheels will have more traction due
- to the increased load, helping deliver the power to the road. At the
- same time, it will reduce the load on the front wheels, reducing their
- traction, which may lessen the cornering forces at the front of the vehicle.
- Moving the C.G. can also slightly affect how the vehicle takes jumps,
- but probably not as much as adjusting the shocks and springs.
-
- Configuring for an equal load (or as close as allowed by the vehicle's design)
- between the front and rear of the vehicle will provide optimal cornering
- power, but not necessarily optimal handling. If the front or the rear has
- a higher share of the load, the cornering forces will be reduced due to an
- effect called "tire load sensitivity". The tires of a vehicle produce the
- most total traction when they all share an equal portion of the total load.
- Whenever the load is transferred disproportionately to the various tires,
- the maximum traction of the vehicle is reduced.
-
-
- Gearing:
-
- The gearing can make a huge impact on lap times. When gears are set too
- tall the vehicle has too large of a top speed, and its acceleration
- suffers. Conversely, if set too small, the acceleration may be too large,
- causing the wheels to break lose too easily, and the engine will redline
- in 4th gear. Generally, set the 4th gear over the top speed you
- expect to use on the track. For twisty tracks you probably want more
- acceleration and less top speed, so you would set 4th gear lower. For
- tracks with lots of long straight-aways, you probably want a higher
- top speed. If you are redlining the engine in fourth gear without
- wheel spin, you should probably set 4th gear higher.
-
- After setting fourth gear, run some laps and determine how 3rd gear should
- be set to maximize lap times. 1st and 2nd gears are much less important
- than 3rd and 4th gears, and are rarely used while racing.
-
- When adjusting gears you must insure enough overlap in the speed ranges of
- each gear so that the automatic transmission can shift. For instance,
- if the automatic transmission is not shifting from 2nd to 3rd gear (even
- when redlined), then 3rd gear is probably too large. Overlapping the
- gears is important for the manual transmission too, but will not prevent
- shifting even if setup incorrectly.
-
-
- Steering Lock:
-
- The steering lock setting allows you to adjust how many degrees your
- front wheels turn when you turn the steering wheel as far as it will go to
- the right or the left. Reducing the steering lock will give you more precise
- steering control but will also reduce how far you can turn the wheels.
-
- In off-road racing, a large steering lock is necessary to help you recover
- from slides and spins. However, on some tracks (or with some joysticks)
- it may be desirable to slightly reduce the steering lock for better control
- on the straight-aways. For most types of tires, the maximum cornering
- forces are achieved with less than twelve degrees of steering angle.
-
- Also, because tires produce cornering forces at right angles to the direction
- the wheel is pointing, turning the wheels very sharply will cause a large
- rearward drag force, drastically slowing the vehicle. Turning the wheels
- past the optimum steering angle actually gives you less cornering force and
- increases drag - a double whammy. Remember, turning the vehicle with the
- minimum required steering angle will help you maintain momentum through
- turns and will also help you keep better control of your vehicle.
-
-
- DRIVING TIPS
- ------------
- As in the real thing, many of the vehicles in SODA Off-Road Racing
- are over-powered. If you experience difficulty driving, try the
- following:
-
- - Reduce your vehicles horse-power in the garage to the minimum.
-
- - Turn into the slide. If your backend slides to the right, turn right.
-
- - Be very gentle with the accelerator. You only need to push the
- accelerator very lightly to match the power from a "floored" accelerator
- of a normal car.
-
- - Test your calibration from the calibration screen and make sure your
- input device is calibrated and working. A bad calibration can make it
- impossible to control the amount of torque delivered to the rear wheels.
-
- - At first just try to drive 30 or 40 MPH until you master the track and
- vehicle. driving with 800 HP is much more challenging than driving a
- normal passenger vehicle.
-
- - Always down-shift to first gear when starting from a stop. If you try to
- get going in third or fourth gear it is difficult not to spin out again.
-
- - Try not to accelerate or brake much while turning. Acceleration and braking
- reduce the available traction for cornering.
-
- - Make sure you have the appropriate tires for the track. Using mud tires
- on gravel, or gravel tires on mud will cause the vehicle to have less
- cornering ability, and may make the road seem excessively slippery. Also,
- choosing the wrong tire in mud can dramatically increase drag.
-
- - Try not to lock the brakes up when slowing down. Be gentle with the
- joystick. When the wheels are locked up, all ability to steer the vehicle
- is lost. Sometimes, if you brake too hard, quickly tapping the accelerator
- can get the tires back up to speed, and help you to regain control.
-
- - If the vehicle starts to get too sideways, immediately stop accelerating,
- and try down-shifting or lightly tapping the brakes. This sometimes helps
- get the vehicle back under control. Acclerating when starting to slide
- will usually cause the backend to "break loose" even more, insuring you
- completely spin-out!
-
- - Reduce graphics detail to get the best frame-rate that your system
- can provide. When the graphics performance is slow or "jumpy" it
- makes it harder to drive. You want the animation to be as smooth as
- possible.
-
-
- Series Races:
-
- Compete in the 12-race off-road Championship Series. In Series Races
- you start out in Class 1, racing against novice drivers. When you finish
- the season in first place, you have earned the right to upgrade your vehicle
- and advance to the next racing class. The vehicle upgrades include: frame,
- tires, suspension, engine, and wheels. There are six racing classes to
- master -- and you will be an off-road racing master when you are the
- season champion in Class 6.
-
- Series Tracks:
- After selecting the career from Active Careers on the Championship Series
- screen, the next track in the series is displayed. In series racing the order
- of the tracks is already determined. Perfect your setup in Practice before each race.
-
- No Turning Back After the Checkered Flag:
- As in real off-road racing, once the checkered flag is waving there is no
- turning back! Be sure to take a few warm-up laps in Practice Mode. There
- is no restart feature in Series Races. When you cancel a series race it is
- considered to be a DNF (Did Not Finish) condition, and the results of that
- race are generated in accelerated time.
-
-
- Multi-Player Racing:
-
-
- SODA Off-Road Racing provides multi-player support for several
- different communication methods, including LAN, modem, and direct serial connections.
-
- In all modes, one player first creates a new multi-player session. Other players
- can then join the existing session. The player that creates the session is called
- the "host" and has special privileges for controlling the session, such as choosing
- tracks, and starting and ending races.
-
- Multi-Player Requirements
- ╖ Network: IPX or TCP/IP compatible network for 2-6 players.
-
- ╖ Modem: Windows 95 compatible modem, 14,400 bps or faster, for 2 players.
-
- ╖ Serial: Serial cable with a null modem, for 2 players.
-
-
- Creating a Session:
- One player creates a session (the host), other players may then join. Typically,
- the player with the best performing PC should be the host because the host
- system has special responsibilities and performs extra tasks during the session.
- Using a poorly performing PC as the host can degrade game play for all of the
- players in the session.
-
- To create a new multi-player session, click on "Multi-Player" from the Main Menu.
- The Select Medium screen appears. Usually, only communication mediums that
- are actually available on your PC will appear. For instance, if you do not have
- IPX installed, the IPX LAN mode may not appear as a selection. Choose the
- desired communication medium, then click on the "Create Session" button.
- The Create Session screen appears.
-
- On the Create Session screen, select the desired vehicle type for the session, provide a
- name for the session (that the other players see when joining), and provide a player
- name. After completing these entries, click on the Checkmark button to finish the
- creation process. For the LAN based modes the session is now created, and the
- host is placed into the Multi-Player Chat screen.
-
- For modem and serial connections, a connection must first be accepted before
- proceeding to the Multi-Player Chat screen.
-
- Accepting a Modem Connection
- 1. The Select Modem dialog box appears. Select the desired modem
- (14,400 bps or faster required).
-
- 2. Click on the "Config" button, which brings up the Windows 95
- properties sheet for your selected modem.
-
- 3. The properties sheet may vary for different modems, but the options
- you should set relate to error control and flow control. For some modems
- these check boxes can be accessed by switching to the "Connection" tab of
- the Properties sheet, and then clicking on the "Advanced..." button. Turn
- off error control and flow control.
-
- 4. Keep clicking on the "OK" buttons until the modem's Property sheet
- goes away, and you return to the Select Modem dialog box.
-
- 5. Click on the Checkmark button and a message box appears with the
- message "waiting for call...". When the remote player calls your modem,
- it should automatically answer and take you to the Multi-Player Chat screen.
- Accepting a Serial Connection
- 1. The Select Port dialog box appears. Select the desired communication
- port that is connected to the remote system (requires a serial cable
- with a null modem).
-
- 2. Click on the Checkmark button. This should immediately take you
- to the Multi-Player Chat screen, where you can wait for the other player to join.
-
-
- Joining a Session:
-
- After a session has been created by the host of the session, other players
- may join the session. To join an existing multi-player session, click on
- "Multi-Player" from the Main Menu. The Select Medium screen appears.
- Usually, only communication mediums that are actually available on your
- PC will appear. For instance, if you do not have IPX installed, the IPX LAN
- mode may not appear as a selection. Choose the desired communication
- medium, then click on the "Join Session" button.
-
- Joining a TCP/IP Session
- After pressing the "Join Session" button, a Windows 95 dialog box appears
- asking you to supply the computer name or IP address of the host that created
- the session. Over a LAN, the game will sometimes be able to find the host
- even if you leave the name blank. But if this does not work, or if playing
- over a Wide Area Network (WAN) with sub-nets and routers, it will be
- necessary to enter the computer's hostname or IP address.
-
- Click on the "OK" button. Once any sessions are located, the Select Session
- screen will appear, allowing you to choose the multi-player session you wish
- to join from a list of the available sessions on your LAN. Select the desired
- session and enter your player name. Click on the Checkmark button to join
- the session. This takes you to the Multi-Player Chat screen.
-
- Joining an IPX Session
- When you press the "Join Session" button, your computer will search the
- local network for any sessions. It will not search across routers, so if
- you are really playing over a Wide Area Network with routers and
- sub-nets, you will need to use TCP/IP instead of IPX.
-
- If any available sessions are located on your LAN, the Select Sessions
- screen appears. Select the desired session and enter your player name.
- Click on the Checkmark button to join the session. This takes you to
- the Multi-Player Chat screen.
-
-
- Joining a Modem Session
- 1. When joining a Modem Session, the Dial Modem Session dialog
- box appears. Select the desired modem from the list of available
- modems (14,400 bps or faster is required).
-
- 2. Click on the "Config" button, which brings up the Windows 95 properties
- sheet for your selected modem.
-
- 3. The Properties sheet may vary for different modems, but the options
- you should set relate to error control and flow control. For some
- modems these check boxes can be accessed by switching to the
- "Connection" tab of the Properties sheet, and then clicking on the
- "Advanced..." button. Turn off error control and flow control.
-
- 4. Keep clicking on the "OK" buttons until the modem's Property
- sheet goes away and the Select Modem dialog box appears.
-
- 5. Enter the phone number to dial into the "Opponent's Phone
- Number." If the opponent is already listed in your phone book,
- or if you wish to add the opponent to the phone book, click on the
- "Phone book" button at this time. Add the opponent to the available
- choices or select from one already present. Click on the Checkmark
- button to select the desired opponent from the Phone Book dialog box.
-
- 6. Fill in your player name on the Dial Modem Session dialog box.
-
- 7. Click on the Checkmark button to dial the host's system. After
- the modems successfully connect, both players will be taken to the
- Multi-Player Chat screen.
-
- NOTE: When entering phone numbers the following special characters can be
- used to control how the number is dialed:
-
- ╖ "!" Indicates that a hookflash (one-half second onhook, followed
- by one-half second offhook before continuing) is to be inserted in
- the dial string.
-
- ╖ "P" Indicates that pulse dialing is to be used for the digits following it.
-
- ╖ "T" Indicates that tone (DTMF) dialing is to be used for the
- digits following it.
-
- ╖ "," Indicates that dialing is to be paused. Multiple commas can be
- used to provide longer pauses.
-
- ╖ "W" Indicates that dialing should proceed only after a dial tone
- has been detected.
-
- ╖ "@" Indicates that dialing is to "wait for quiet answer" before dialing
- the remainder of the dialable address. This means to wait for at least one
- ringback tone followed by several seconds of silence.
-
- ╖ "$" Indicates that dialing the billing information is to wait for a
- "billing signal" (such as a credit card prompt tone).
-
-
- Joining a Serial Session
- 1. When joining a Serial Session, the Connect Over Communication
- Port dialog box appears. Select the communication port that is
- connected to the remote system (requires a serial cable with a null modem).
-
- 2. Enter your player name.
-
- 3. Click on the Checkmark button to join the session.
- The Multi-Player Chat screen appears.
-
-
- The Multi-Player Chat Screen
- The Multi-Player Chat screen is the first screen you see after creating
- or joining a multi-player session. Players can send messages to the
- other joined players by typing a message into the send box and then pressing enter.
-
- At the top of the screen is a list of all players that are currently joined
- in the session. Once a race has ended, the position column displays the
- finishing positions for each player that participated in the race. When
- new players join, this field may sometimes be set to a dash until they
- have participated in a race.
-
- When the host (or master) of the multi-player session is satisfied
- with the list of joined players, the host can start the next race by
- clicking on the Checkmark button. Players that have joined the race
- must wait until the master decides to start the next race. When the
- next race is started all players go to the Multi-Player Select Track
- screen simultaneously.
-
- When the race is over for a player, the player returns to the
- Multi-Player Chat screen to wait for the next race to begin. If a
- race is still in progress, a TV Camera view of the current race will
- appear in the upper-right corner of the screen. Clicking on the
- Vehicle button makes the TV Camera switch to a different vehicle
- that is still racing.
-
- Multi-Player Races
- When the host decides to start the next race all players switch to
- the Multi-Player Select Track screen. For all joined players the
- screen is in a read-only mode, only the host may select the track.
- As the host switches to various tracks, the track screen also updates
- on all of the remote player's systems. When the host clicks on the
- Checkmark button, all player's systems load the selected track and
- then display the Race Start Menu.
-
- The Race Start Menu gives each player an opportunity to enter the
- garage and make changes to their vehicle's setup before entering the
- race. A countdown timer appears showing how much time remains
- before the race starts. Click on the "Garage" menu pane to enter the
- garage to make setup changes to your vehicle. One strategy for this
- screen is to already have your setups ready to go and saved to disk,
- then you can simply (and quickly) load the desired setup for the current track.
-
- Once your vehicle is correctly set up for the race, exit the garage and
- click on the "Enter Race" menu pane. This causes your vehicle to be
- registered and present in the race. Once all players have entered the
- race, or if the countdown timer reaches zero, the race will begin.
- Players who have not yet entered the race when the countdown timer
- reaches zero will be left behind at the starting line, but they can still enter he race.
-
- When the host finishes the race and returns to the Multi-Player Chat
- screen, the host can click on the "End Race" button to prematurely
- end the race. This button starts a count-down timer to end the race,
- visible to all players that are still racing. The race ends and all players
- are returned to the chat screen when this count-down timer reaches zero,
- or whenever the race ends for all of the participating players.
-
- If a player joins a session while a race is already in progress, the
- new player will remain at the Multi-Player Chat screen until the
- current race ends and the next race begins.
-
-
- Solving Modem Problems
- To use a modem for a multi-player connection, you need to make
- sure that error control and flow control are disabled. These
- settings can usually be found in the modem properties. Go to
- the Control Panel, then Modems. Select your modem and choose
- Properties. Select the "Connection" tab and click on the
- "Advanced" button. Turn off the check-boxes for flow control
- and error correction.
-
- The game will only work properly with a 14.4 Kbps or better
- connection, 9600 baud is not supported. If you have problems
- connecting or playing, you may be able to solve the problem by
- checking "record a log file" option on the same modem properties
- dialog where you turn off error correction and flow control. The
- log file is written into your windows directory into a file named
- "modemlog.txt". In this log you can see all of the modem initialization
- strings and any responses from the modem, including the connection
- speed. One common problem is that some high-speed modems can
- end up connecting at a low speed due to incompatibilities with each
- other. For instance, two 28.8 kbps modems sometimes negotiate a
- connection of only 9600 bps. This type of problem can be detected
- by turning on the modem log file option and then looking at the
- modemlog.txt file. The actual connect speed is usually reported in this file.
-
-
- FRAME RATE TIPS
- ---------------
- Any or all of following suggestions can help improve the game's frame rate
- on many PCs:
-
- - Turn off the rear-view mirror. The track map overlay may be more
- useful anyway, and has a negligable impact on frame rate.
-
- - Turn off translucency in the graphics detail settings (for shadows,
- etc.)
-
- - Lower graphics detail settings. Just turning off the texture mapped
- sky can make a large difference on some PCs.
-
- - Race with fewer opponent vehicles. Each car consists of over 500
- polygons.
-
- - Do not race in cockpit view. Bumper-Cam has the best performance
- because most of your car does not appear in the view, reducing the
- number if polygons that need to be rendered each frame.
-
- - Race in the lower resolution 320x200 mode instead of the maximum
- 640x480 mode.
-
-
- SCREEN SHOTS and <Alt> Key
- --------------------------
- Hitting the <Alt> key will cause the game to freeze (during game-play and screen-play).
- To unfreeze the game, hit <Alt> again. This is standard Windows95 behavior for
- an application and allows for several <Alt> sequences:
-
- <Alt-F4> Terminate the application
- <Alt-Tab> Switch between running applications
- <Alt-PrtScr> Copy a screen-shot to the Windows95 clipboard.
-
- Hitting <Alt> or <Alt-Tab> while racing pauses the simulation so that play may resume
- when the application is reactivated.
-
- Windows 95 also allows you to capture the contents of the current window by hitting
- <Alt+PrtScr> keys. This copies the window to the clipboard. You can then open
- Paint (from the Windows95 accessories folder) and paste the picture you captured. Then
- you can save the picture as a bitmap. Normally, you need to have your display
- settings set to 256 color for this to work correctly. However, when using a Rendition
- board, you need to have your display settings set to 16-bit color (High Color) for
- this to capture the colors correctly (it also produces a larger bitmap file - but it
- looks better than the 256 color version).
-
-
- PAGE FAULTS
- -----------
- On systems with less than 32 MB of RAM, the system may sometimes page
- fault. The main symptom of this is the disk drive running while racing,
- or short pauses while racing, where the system locks up for a fraction of a
- second. This is due to the options you have selected requiring too much
- memory. The following tips can help solve the problem:
-
- - Make sure no other applications are running.
-
- - Reduce the replay system capacity to 2 minutes, or turn it off in
- the options. (Saves up to 1MB of RAM).
-
- - Turn off the radio voice (Saves 2MB of RAM) in the options. This
- especially improves multi-player races on 16MB systems and track
- load time.
-
- - Turn off damage in the options. This keeps the body panels from
- having to load into memory.
-
- - Race with fewer opponents. Fewer car textures and car body objects
- need to be loaded into memory.
-
- - Reduce the graphics detail. The textures will swap out of system
- memory and the page faults (if any) will quickly subside.
-
-
-
-
- IV] KNOWN PROBLEMS
- =======================================================================
- Low-Res mode (320x240) does not work correctly on some video cards.
- The symptom is the game running in the upper-left corner of the screen,
- instead of the display actually switching to the proper resolution. This
- problem has mainly been reported on some Matrox Mystique and some Matrox
- Millennium video cards.
-
-
-
-
- -----------------------------------------------------------------------
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- HEREIN WILL WORK WITH ANY OR ALL COMPUTER SYSTEMS. SIERRA DOES NOT ASSUME
- ANY LIABILITY, EITHER INCIDENTAL OR CONSEQUENTIAL, FOR THE USE OF THE
- INFORMATION HEREIN, INCLUDING ANY AND ALL DAMAGE TO OR LOST USE OF COMPUTER
- HARDWARE OR SOFTWARE PRODUCTS, LOSS OF WARRANTIES, OR LOST DATA BY THE
- CUSTOMER OR ANY THIRD PARTY. NO ORAL OR WRITTEN INFORMATION OR ADVICE GIVEN
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- PRICE OF THE SIERRA SOFTWARE PRODUCT.
-
-
- SOFTWARE ALLIES, INC. DOES NOT WARRANTY OR PROMISE THAT THE INFORMATION
- HEREIN WILL WORK WITH ANY OR ALL COMPUTER SYSTEMS. SOFTWARE ALLIES DOES NOT ASSUME
- ANY LIABILITY, EITHER INCIDENTAL OR CONSEQUENTIAL, FOR THE USE OF THE
- INFORMATION HEREIN, INCLUDING ANY AND ALL DAMAGE TO OR LOST USE OF COMPUTER
- HARDWARE OR SOFTWARE PRODUCTS, LOSS OF WARRANTIES, OR LOST DATA BY THE
- CUSTOMER OR ANY THIRD PARTY. NO ORAL OR WRITTEN INFORMATION OR ADVICE GIVEN
- BY SOFTWARE ALLIES, ITS EMPLOYEES, DISTRIBUTORS,
- DEALER OR AGENTS SHALL CHANGE THE RESTRICTION OF LIABILITY OR CREATE ANY
- NEW WARRANTIES. IN NO CASE SHALL SOFTWARE ALLIES'S LIABILITY EXCEED THE PURCHASE
- PRICE OF THE SIERRA SOFTWARE PRODUCT.
-